Thaumaturgy is the closely-guarded form of blood magic practiced by Clan Tremere. Created by exhaustive research and extensive experimentation, it utilises the principles of Hermetic magic used and practiced by House Tremere when they were mortal, adapted to be powered by vitae. The Clan as a whole, including House Goratrix, groups this magic into Lesser Paths, Greater Paths, and Rituals. The distinction between Lesser and Greater Paths is simply that an apprentice must show mastery of a Lesser Path before they are allowed to learn a Greater Path.
By contrast, the Telyavs use a form of Thaumaturgy inspired by the god Telyavel, which utilises the power of siela, the spirit latetent in the earth, stone, plants, and animals of their homeland. In this form of Thaumaturgy, blood serves as an offering rather than as a power-source, but the effects are comparable.
This Discipline follows the normal rules for Thaumaturgy. At character creation, a House Goratrix Tremere may select one Lesser Path from the list below to learn at in-Clan costs; this does not need to be their Primary Path, but their Primary Path must come from the list of Lesser Paths. If the blood magician is able to learn more Paths of Thaumaturgy, for example by taking the Clan Merit Thaumaturgic Expertise, they may come from either the list of Lesser Paths or the list of Greater Paths (or both) below – this is true of both House Goratrix Tremere and Telyavs. In a similar way, Thaumaturgical rituals use all the normal rules for Rituals, and must be chosen from the list below.
Lesser Paths
- The Green Path
- The Lure of Flames
- The Movement of the Mind
- The Path of Caelestikinesis
- The Path of Weather Mastery
Greater Paths
- The Path of Blood
- The Path of Conjuring
- The Path of Corruption
- The Path of Elemental Mastery
- The Path of Neptune’s Might
Level One Rituals
- Bind The Accusing Tongue
- Blood Mastery
- Blood Wine
- Communicate With Kindred Sire
- Defence of the Sacred Haven
- Deflection of Wooden Doom
- Encrypt Missive
- Engaging The Vessel Of Transference
- Greater Bond Of Servitude
- Humanity’s Folly
- Illuminate the Trail of Prey
- Preservation of the Perfect Form
- Principal Focus of Vitae Infusion
- Rite of Introduction
- Warding Circle
- Whispers of the Ghost
Level Two Rituals
- Blood Walk
- Burning Blade
- Craft Bloodstone
- Eyes of the Night Hawk
- Illusion of Peaceful Death
- Imbued Offering
- Mnemosyne Crystal
- Plausible Deniability
- Proximity Ward
- Purity of Flesh
- Recure of the Homeland
- Telekinetic Attunement
- Unerring Combustion
Level Three Rituals
- Detect The Hidden Observer
- Firewalker
- Flesh of Fiery Touch
- Incorporeal Passage
- Indelible Mark
- Mirror of Second Sight
- Pavis of the Foul Presence
- Reverse Protocol
- Rite of Chantry Dedication
- Shaft of Belated Quiescence
- Soul of the Homunculi
- This ritual grants you 2 additional downtime actions per event, rather than per month
- Thaumaturgic Metabolism
Level Four Rituals
- Battle Ward
- Conjoined Psyche
- Induce Bloodthirst
- Innocence of the Child’s Heart
- Perfect Forgery
- Power of the Pyramid
- Scry
- Severed Hand