Passive: While you possess Authority, you can award an individual the fleeting status Courageous, Defender, Honourable, or Loyal without expending this status up to five times per Muster. An individual can only hold a single status from your use of Authority at a time, but can benefit from repeated uses of Authority, so long as they originate from separate sources.
Spent: You can expend Authority to punish or pardon another character, giving or removing the negative status Warned or Forsaken.
Passive: While you possess Blessed, you can award any individual the fleeting status Battle-Scarred or Loyal without expending this status up to five times per Muster. An individual can only hold a single status from your Blessed at a time, but can benefit from repeated uses of Blessed so long as they originate from separate sources.
Spent: You can expend the status Blessed to assign the negative status Cowardly to an individual who behaves inappropriately within your jurisdiction.
Connected
Held by: Quartermasters
Passive: While you possess Connected, you can call upon one of the following Backgrounds once per game without expending that background: Allies, Contacts, Herd, or Resources.
Spent: If you expend Connected, you can add 2 levels to an Influence you possess, for the purpose of a single use of that Influence.
Courageous
Held by: Captains
Passive: While you possess Courageous, you can use a combat maneuver once per game without spending Willpower.
Spent: So long as you are not in the process of violating the laws of your sect, you may expend Courageous to allow one character (yourself or another individual) to use a combat maneuver without spending Willpower.
Passive: While you possess Enforcer, you may carry weapons to any Anarch gathering, including restricted locations. Anarch authorities must allow you to go armed. You may also deputise up to two other Anarchs, granting them the fleeting status Defender for a single night.
Spent: You can expend Enforcer to issue the negative status Warned to an individual whom you legitimately believe has broken the law of your sect
Passive: While you possess Established, an individual who openly insults, threatens, or attacks you automatically receives the negative status Warned. Offenses made entirely in private, or which are subtle enough to be obscured, do not trigger this passive effect. Characters that currently possess the Authority, Triumphant or Warrant status traits are immune to this passive effect.
Spent: You can expend Established to award an individual the fleeting status Favoured.
Passive: While you possess Guardian, you may award the negative status Warned to anyone who behaves inappropriately within your jurisdiction or does not respect the authority of your proclamations.
Spent: You may expend the status trait Guardian to award someone the negative status Disgraced. The Keeper of Elysium may thus punish defilers of Elysium, calling them “Profane,” while the Head Reckoner may punish someone who has been proven to have broken a legitimate boon, calling them “Boonbreaker.”
Loyal
Held by: Spymasters
Passive: If you receive the Warned status while you possess Loyal, the status of Loyal is stripped without expenditure rather than applying the status Warned.
Spent: You may expend Loyal to acquire any one piece of equipment or general information (such as the known location of another character) on short notice. This assistance comes from NPC minions of your sect within five minutes of this expenditure. You cannot use Loyal to gain secret or protected information, or unique equipment, but you can use it to acquire anything that a group of ghouls or low-level vampires can acquire with relative ease.
Passive: While you possess Mandate, you can command the exile of another Anarch, forcing them to leave your territory. So long as you hold this status, that individual may not enter your territory (or a specific location within that territory, as you choose) until you relent and allow the incursion. If the exiled character enters that location, they immediately gain the negative status Failure.
Spent: You can expend this status trait to give another Anarch the fleeting status Connected or Preacher; to give or remove the negative status Failure, Marked, or Warned; or to give (but not remove) the negative status Green. You can also expend Mandate to issue a Call to Arms against a specific individual or group.
Passive: While you possess Noble status, you may award any individual the fleeting status Acclaimed or Loyal without expending this status up to five times per Muster. An individual can only hold a single status from your Noble status at a time, but may benefit from repeated uses of Noble so long as they originate from separate sources.
Spent: Expend Noble to award an individual who has caused significant offence the negative status Vulgar.
Passive: While you possess Privileged, you cannot be openly or effectively accused of lying unless the accuser possesses the status traits Triumphant or Authority. This does not mean other characters must believe what you say, only that they cannot publically challenge its veracity.
Spent: You may expend Privileged status to give someone the Vulgar negative status trait.
Passive: While you possess Prominent, you may award any individual the fleeting status Honourable or Courteous without expending this status up to five times per Muster. An individual can only hold a single status from your Prominent at a time, but can benefit from repeated uses of Prominent so long as they originate from separate sources.
Spent: If you expend Prominent, an individual you target must physically leave a scene (small area or single room) for the next 10 minutes, effectively exiling them from a social situation. If they do not do so, they gain the negative status Disgraced. Prominent cannot be expended in combat.
Veteran
Held by: Generals
Passive: While you possess Veteran, Stock NPCs who are following your character’s instruction gain an additional simple action per turn. Stock NPCs can gain benefit from only one Veteran status per turn.
Spent: You can expend Veteran to receive an additional downtime action between game sessions.
Passive: While you possess Warrant, you may issue orders in combat to any Anarch currently within your territory and expect to have those orders obeyed. Those Anarchs who disobey your direct order in combat automatically gain the negative status Failure.
Spent: You can expend this status trait to give another Anarch the fleeting status Warrior or Veteran, to give (but not remove) the negative status Green, or to order the punishment of an Anarch according to the law of your territory. Those individuals who do not accept punishment in this manner receive the negative status Disgraced and the negative status Failure.
Passive: For each Devout status you possess, once per game you can expend a Blood point and spend five minutes praying, meditating, or studying documents relating to your Road or to esoteric Noddist lore. When you do, you heal a point of aggravated damage.
Spent: You can expend Devout to allow yourself or another vampire to retest when attempting to perform a Vaulderie in danger of failure. Multiple Devout retests can be used during a single challenge, through repeated expenditures of this status.
Passive: You receive a +1 bonus to your defensive test pools versus uses of Intimidation and Leadership, including supernatural power pools based on those skills. While you are within 10 steps of another vampire who possesses the Moniker merit (and status) for your Affinity, you gain an additional +1. This benefit is cumulative to a maximum of 5.
Passive: While you possess Ordained, you can award the fleeting status Devout without expending the Ordained status up to five times per Muster. An individual can only hold a single status from your use of Ordained at a time, but can benefit from repeated uses of Ordained so long as they originate from separate sources.
Spent: Expend Ordained to initiate and perform the Vaulderie. You can also expend Ordained to grant a target Anointed or Battle-Scarred.
Spent: You can expend Praised to claim a small favour (the level of assistance required from a trivial boon) from any other member of your sect. You cannot use this to gain a boon from a character who is already in your debt.
Fleeting Status Traits
Acclaimed
Awarded by: Someone with the Noble status that you’ve impressed by publicly defending the Anarch Revolt and upholding its laws when they were in jeopardy, or by popular acclaim
Passive: While you possess Acclaimed, you may extend the passive bonus of any one status you currently possess (which is not expended) to one individual per night. This bonus lasts for one hour, so long as they remain within 3 metres of you.
Spent: You may expend Acclaimed to request that an officer of the sect share their views or offer advice, publically or privately (as you wish), about a subject that is pertinent to the Muster. This may be used to further political agendas or for personal gain, such as having the Keeper of Elysium speak about your party in order to encourage people to attend or to maneuver a rival into saying something compromising.
Anointed
Awarded by: Someone with the Ordained status that you’ve impressed with your piety, or by popular acclaim
Passive: N/A
Spent: Expend Anointed to initiate and perform the Vaulderie, even if you don’t have the Vaulderie Merit.
Battle-Scarred
Awarded by: Someone with the Blessed or Ordained status that you’ve impressed with your fearlessness and valour in battle, or by popular acclaim
Passive: While you possess Battle-Scarred, when you reach the Incapacitated wound track for the first time in a night, you immediately heal 2 health levels.
Spent: So long as you are not in the process of violating the laws of your sect, you can expend Battle-Scarred to use the assist attacker or assist defender mass combat tactic without spending the action that would normally be required for these tactics. This does not prevent you from initiating these tactics with your normal actions in the same round.
Connected
Awarded by: One of the War Councils using their Mandate status to recognise you as a trusted asset capable of providing necessary resources, or by popular acclaim
Passive: While you possess Connected, you can call upon one of the following Backgrounds once per game without expending that background: Allies, Contacts, Herd, or Resources.
Spent: If you expend Connected, you can add 2 levels to an Influence you possess, for the purpose of a single use of that Influence.
Courageous
Awarded by: Someone with the Authority status that you’ve impressed with your courage and competitive prowess, or by popular acclaim
Passive: While you possess Courageous, you can use a combat maneuver once per game without spending Willpower. You can only use this passive ability when following the directives of someone who possesses the Authority or Warrant abiding status.
Spent: So long as you are not in the process of violating the laws of your sect, you may expend Courageous to allow one character (yourself or another individual) to use a combat maneuver without spending Willpower.
Courteous
Awarded by: Someone with the Prominent status that you’ve impressed with your courteous words and actions, or by popular acclaim
Passive: While you possess Courteous, you cannot be targeted by another character’s use of the Subterfuge skill to redirect blame for the use of a supernatural power.
Spent: You can expend Courteous to overcome any political gaffe or etiquette-related error you have made in the last five minutes. The error did occur, but those who would be offended by it must accept your apology and cannot hold the error against you.
Defender
Awarded by: Someone with the Authority or Enforcer status that you’ve impressed enough to choose you to defend your fellow Anarchs, or by popular acclaim
Passive: While you possess Defender, you may carry weapons to any Anarch gathering, including restricted locations. Anarch authorities must allow you to go armed.
Spent: You may expend Defender when you perform an action that would cause you to gain Beast traits to reduce the number of Beast traits gained by 1. You cannot use more than one Defender status on a single sin.
Devout
Awarded by: Someone with the Ordained status that you’ve impressed with your dedication to your Road or esoteric Noddist lore, or by popular acclaim
Passive: For each Devout status you possess, once per game you can expend a Blood point and spend five minutes praying, meditating, or studying documents relating to your Road or to esoteric Noddist lore. When you do, you heal a point of aggravated damage.
Spent: You can expend Devout to allow yourself or another vampire to retest when attempting to perform a Vaulderie in danger of failure. Multiple Devout retests can be used during a single challenge, through repeated expenditures of this status.
Favoured
Awarded by: Someone with the Established status that you’ve impressed enough to offer you patronage and praise, or by popular acclaim
Passive: While you possess Favoured, you are known to have the active support of a patron. An individual who openly attacks you automatically receives the negative status Warned. Characters who currently possess the Authority, Triumphant, or Warrant status traits are immune to this passive effect.
Spent: If you expend Favoured when someone awards you negative status, that negative status is negated before it is applied. The same character cannot attempt to award you negative status for the rest of the evening.
Hardcore
Awarded by: Popular acclaim following a Call to Arms declaring you the individual who contributed the most, or was the most effective in removing the threat
Passive: While you possess Hardcore, you gain a +1 bonus to your test pool when comparing to see if you have achieved an exceptional success. This bonus is not cumulative, even if you possess more than one Hardcore status trait.
Spent: You can expend Hardcore to perform a combat maneuver, rather than expending a Willpower. You cannot apply both a combat maneuver purchased with Willpower and one purchased with Hardcore to the same action. This bonus is not cumulative, even if you possess more than one status trait of Hardcore.
Honourable
Awarded by: Someone with the Authority or Prominent status that you’ve impressed with your sterling reputation for keeping your word, or by popular acclaim
Passive: While you possess Honourable, individuals who wish to openly accuse you of lying must expend one positive status (of any kind) in order to make the accusation. Even if you possess more than one Honourable trait, only one status must be expended to overcome this passive effect.
Spent: You can expend Honourable during a scene in which you would otherwise be politically forced to leave. You are allowed to join the scene or remain present. When you expend Honourable in this manner, you are immune to the spend bonus of the abiding status Prominent for the rest of the scene.
Loyal
Awarded by: Someone with the Authority, Blessed, or Noble status that you’ve impressed with your loyalty to the Anarch cause, or by popular acclaim
Passive: If you receive the Warned status while you possess Loyal, the status of Loyal is stripped without expenditure rather than applying the status Warned.
Spent: You may expend Loyal to acquire any one piece of equipment or general information (such as the known location of another character) on short notice. This assistance comes from NPC minions of your sect within five minutes of this expenditure. You cannot use Loyal to gain secret or protected information, or unique equipment, but you can use it to acquire anything that a group of ghouls or low-level vampires can acquire with relative ease.
Praised
Awarded by: Publicly insulting a Disgraced or Marked character, injuring a Cowardly character, or defeating a Cowardly character in a symbel
Passive: N/A
Spent: You can expend Praised to claim a small favour (the level of assistance required from a trivial boon) from any other member of your sect. You cannot use this to gain a boon from a character who is already in your debt.
Preacher
Awarded by: One of the War Councils using their Mandate status to recognise you for teaching other vampires about the ideals of the Anarch Revolt, gathering recruits or defusing tensions within the sect and with those outside it, or by popular acclaim
Passive: While you possess Preacher, your words (only) cannot break the Silence of the Blood. If a common mortal overhears you talking, they will assume you are speaking in code or that they simply misunderstood what you said. This effect will not help you cover for such verbal breaches if the mortal already knows about vampires.
Spent: If you expend Preacher while inspiring another individual about the Anarch cause, that character resists the effects of any currently active emotion-based power, or any form of blood bond, for the next five minutes
Scholar
Awarded by: Successfully converting another character to your Road or Path
Passive: While you possess Scholar, you gain 1 less Beast trait for any violation of your path, to a minimum of 0. The Scholar status trait lasts for two games.
Spent: N/A
Triumphant
Awarded by: Publically defeating an impressive enemy of the Anarch Revolt without aid; performing a critical and life-risking service to the sect; killing a Forsaken (former) Anarch
Passive: While you possess Triumphant, you are granted special privileges at important gatherings of your sect: the best seating, advance notice of important attendees, and other advantages. You are granted the right to feed in any Domain controlled by your sect. The number of downtime actions required for you to feed is reduced by 1, to a minimum of 0.
Veteran
Awarded by: Someone with the Warrant status that you’ve impressed in a conflict on behalf of the Anarch Revolt, or by popular acclaim
Passive: While you possess Veteran, Stock NPCs who are following your character’s instruction gain an additional simple action per turn. Stock NPCs can gain benefit from only one Veteran status per turn.
Spent: You can expend Veteran to receive an additional downtime action between game sessions.
Victorious
Awarded by: Participating in, and winning, a symbel
Passive: On the night you gain the Victorious status trait, other characters capable of giving positive status can give you such status without expenditure.
Spent: You can expend Victorious when you expend any other status to immediately regain the spent trait. Alternately, you can expend the Victorious status to remove Warned from yourself or another character within the same jurisdiction where you gained the Victorious trait.
Warrior
Awarded by: Someone with the Warrant status that you’ve impressed enough as a strong-arm for the sect, or by popular acclaim
Passive: While you possess Warrior, your Intimidation skill affects Stock NPCs with a rating of up to 3, rather than 2.
Spent: You can expend Warrior to sneak a one-handed weapon past detection (even supernatural means).
Negative Status Traits
Cowardly
Inflicted by: Someone with the Blessed status who doubts your courage
Censure: The Cowardly status has no censure; so long as you possess Cowardly, you are affected by the punishment of this status. Cowardly remains for two game sessions. Anyone who causes a Cowardly character injury (but not death) or defeats that character in a symbel gains the fleeting status trait Praised.
Punishment: While you hold the Cowardly status, your maximum Willpower is reduced by 1. Once this status is removed, your Willpower returns to normal
Disgraced
Inflicted by: Someone with the Guardian, Prominent, or Warrant status who seeks to punish you for an infraction; breaking the censure of the Warned status trait; breaking the censure of the Failure status trait
Censure: While you carry the Disgraced status, the sect prohibits you from carrying weapons or actively using powers in the presence of an officer of your sect, unless you receive the officer’s express permission. Further, you may not feed within your sect’s territories, but must seek scraps elsewhere. A character cannot spend or gain status while they possess the Disgraced status trait. Other characters are not required to repay boons owed to a character possessing this status. If you are found in violation of this censure by a sect officer, you can avoid punishment by apologising and offering the officer a major boon. Anyone who publicly insults a Disgraced character gains the fleeting status trait Praised. Multiple characters can gain status for insulting a Disgraced individual, but no character can benefit from a single individual’s Disgraced censure more than once per game. The Disgraced status lasts as long as you hold one or more Warned negative status traits. If you do not possess a Warned negative status when you are awarded Disgraced, then the negative status lasts for one game session.
Punishment: If a character with the Disgraced status is found to break the censure of this status, they gain the additional status trait Forsaken. A character does not lose the negative status Warned or Disgraced when they receive Forsaken.
Failure
Inflicted by: Breaking an exile ordered by a War Council’s use of its Mandate status trait; disobeying a direct order from someone with the Warrant status; refusing punishment from someone with the Warrant status; a War Council who does not trust you to live up to your word using its Mandate status
Censure: While you carry the Failure negative status, you are barely considered a member of the Anarch sect. You suffer the greater status ban and must wear a visible sign of your failure at all times. This badge of dishonour is chosen by the person punishing you with this status and may range from wearing a specific item, to maintaining a physical alteration such as the loss of a finger, or having the word “failure” tattooed across your forehead. This status lasts for one game session.
Punishment: If a character with the Failure status is discovered by another Anarch to have broken the censure of this status, the holder of this status suffers a -3 penalty to their defense test pools against any Anarch for the rest of the night. Further, they automatically gain the Disgraced status.
Forsaken
Inflicted by: Breaking the censure of the Disgraced negative status; someone with the Authority status trait who has decided that you have broken the Anarch Revolt’s boundaries so often that the sect will cease to grant you its protection
Censure: While you hold the Forsaken negative status, you are no longer considered an Anarch. You hold no status or position, and you may be destroyed without repercussion from your sect. Society’s laws prohibiting your Final Death no longer apply to you. A Forsaken character retains this status until they are formally forgiven by a character expending the Authority status on their behalf. If an Anarch kills a vampire who possesses the status trait Forsaken, that individual gains the status trait Triumphant. Only one character may gain status from the death of a Forsaken vampire.
Punishment: N/A
Green
Inflicted by: Someone with the Warrant status trait, or a War Council using its Mandate status trait, who believes your inexperience and dangerous naiveté about the Revolt, Cainite society, or unlife in general has caused serious problems or harm to your fellow Anarchs
Censure: While you carry the Green negative status, you are on the lowest rung on the ladder of the Anarch Revolt’s social order. You may not speak at Affinity or whole-Muster meetings unless you first ask (and receive) permission, and you do not get a vote on topics being discussed by the gathered Anarchs. Further, a character who possesses the Green trait suffers the lesser status ban. Once applied to a character, this negative status lasts for three game sessions. It cannot be removed by other uses of status.
Punishment: If a character with the Green negative status is found to break the censure of this status, they gain the additional negative status trait Warned, and the three game duration of Green is reset.
Marked
Inflicted by: A War Council using its Mandate status trait, or the Keeper of Elysium once empowered to do so by the Constables, who believes that your action or inaction has caused the entire Anarch Revolt to suffer – perhaps because you defected and committed treason, or attempted to infiltrate the Revolt on behalf of an external organisation, or something equally bad. This status may be applied to anyone who was, or claimed to be, an Anarch at any point in the last year and a day.
Censure: You are not welcome in Anarch lands. If you cross into territory controlled by Anarchs, you will be harassed, taunted, and even outright attacked. Any Anarch who publicly insults a Marked character gains the fleeting status trait Praised. Multiple characters can gain status for insulting a Marked individual, but no character can benefit from a single individual’s Marked censure than once per game. The Marked status lasts until removed by a unanimous vote of all twenty War Councillors.
Punishment: While you carry the Marked status, you are a target for Anarch rage. If you enter any Anarch territory, your horses may be stolen, your mortal acquaintances attacked, and your resources purloined. When in Anarch territory, you do not have access to your Backgrounds or Influences. If you haven in Anarch territory, that haven will be discovered by local Anarchs within two nights. If you bring Retainers into Anarch territory, they will be destroyed the minute they leave your side.
Vulgar
Inflicted by: Someone with the Noble status trait that you have significantly offended
Censure: All fleeting status traits you possess are expended without effect. Fleeting traits lost in this manner are lost temporarily and return at the end of the game session. You cannot gain any further fleeting status while under this effect. The Vulgar trait lasts only for the night in which you are given the status.
Punishment: If you receive a second Vulgar, this negative status automatically upgrades to Warned.
Warned
Inflicted by: Any number of relatively-minor infractions, detailed above
Censure: While you carry the Warned status, you may not speak to any officer of your sect in public unless you first ask (and receive) permission; further, you may not contradict an officer of your sect. If you speak inappropriately, or contradict an officer, you can avoid breaking this censure by apologising and offering the officer a minor boon. The Warned negative status lasts for one game session. If a character receives another Warned status while they already possess Warned, the total duration is increased by one game session. This continues with every further application of Warned.
Punishment: If a character with the Warned status is found to break the censure of this status, they gain the additional status trait Disgraced. A character does not lose the negative status Warned when they receive Disgraced.