Blood & Fire uses the standard Merits & Flaws mechanics from Mind’s Eye Theatre. However, we are using a different list of Merits and Flaws, which we present below. Please be aware that Clan- and Bloodline-specific Merits and Flaws do not appear in the lists on this page, instead appearing on the pages for the relevant Clan or Bloodline.
Unless otherwise stated, you can only purchase a single Clan- or Bloodline-specific Merit at each price point. For example, if you were playing a House Goratrix Tremere, you could purchase either Spellslinger or Talisman, but not both, because both are 3 point Merits. Conversely, you could purchase both Thaumaturgic Expertise and Ritual Master despite them both being 1 point Merits, because the text of Ritual Master explicitly states that you may do so.
Merits
- Acute Sense (1)
- Additional Common Discipline (4)
- Additional Uncommon Discipline (5)
- Choose one uncommon discipline as a fourth in-clan discipline. You do not start with a free dot (or dots) in this fourth in-clan discipline, you can teach this discipline, powers that affect in-clan disciplines (such as Possession) affect it, and you pay all costs to learn this discipline as if it were native to your clan. You may select from the following uncommon disciplines: Chimerstry, Obtenebration, Protean, Quietus, Revelation, and Vicissitude. This merit cannot be combined with other merits that give your character additional in-clan disciplines.
- Ambidextrous (2)
- Arcane (1)
- Blasé (3)
- Calm Heart (1)
- Clear Sighted (3)
- Code of Honor (2)
- Daredevil (2)
- Dauntless (2)
- Efficient Digestion (1)
- Efficient Learner (2)
- Executioner (1)
- Fanatic (2)
- Golconda Seeker (5)
- Infernal Power (3)
- Intense Vitality (3)
- Iron Will (3)
- Keeper of a Sacred Text (1)
- The Cycle of Lilith (precursor to Revelations of the Dark Mother) is available as an additional option in Blood & Fire, with appropriate modifications in line with our EDI Policy.
- The Book of the Shining Blood, otherwise known as the Euagetaematikon, is also available as an additional option.
- Light Sleeper (1)
- Lion of the Cause (3)
- Loremaster (1)
- Lucky (2)
- Magic Resistance (3)
- Medium (1)
- Moniker (1)
- For “gang”, read “Affinity“
- You should seek agreement from other members of your Affinity before taking this Merit
- Moral Compass (1)
- Only available to characters on the Road of Humanity or one of its Paths
- Natural Linguist (1)
- Necromantic Training (5)
- Oracular Ability (2)
- Pack Player (3)
- For “pack”, read “Affinity“
- Personal Masquerade (1)
- Only available to characters on the Road of Humanity or one of its Paths
- This removes the costuming requirement created by having a low Morality score or failing to spend Blood to appear human
- Reputation (2)
- Rugged (3)
- Skill Aptitude (2)
- Slippery Customer (2)
- Sorcerous Dabbler (2)
- Thaumaturgic Training (4)
- Unbondable (4)
- Unyielding (4)
- Vaulderie (1)
- You have been taught how to perform the blood magic of the Vaulderie.
- You have a mutual Vinculum of at least 1 with the Cainite who taught you this ritual: you must specify who that is (PC or NPC).
- You are considered Ordained and have the innate status to match.
- Versatile (3)
- Volatile (1)
- Whisper of Life (1)
- Only available to characters on the Road of Humanity or one of its Paths
- Wild One (1)
Flaws
- Amnesia (1)
- Apostate (2)
- The manner in which you changed Roads was spectacular and offensive. You decried your former Road in public and spoke out against the faults in their tenets. Not only has this attracted the anger of Cainites on your former Road, but it means that Cainites on your new Road have a harder time trusting you.
- Your maximum fleeting status is 1 less than usual while you have this Flaw. This penalty adds to that imposed by any status ban.
- Beacon of the Unholy (3)
- Beast in the Mirror (2)
- Bestial Instinct (2)
- Black Sheep (2)
- Blood Rot (5)
- This creates a costuming requirement to show that your veins and flesh have turned a mildewed black
- Blunted Fangs (2)
- Bound to the Earth (2)
- Cannot Cross Running Water (2)
- In Downtime, this has an impact on Travel Actions as follows:
- On Foot, By Horse, With Celerity: you either travel half the normal number of Domains as you take a circuitous route to avoid rivers and streams, or enter play at the next event on half Willpower
- By Ship: if you travel by ship, you enter play at the next event on zero Willpower
- With Protean: if you use your fight form, you are affected as “On Foot”, above. If you use your aquatic form, you are affected as “By Ship”, above. If you use your flight form, you are unaffected and travel at normal speeds.
- In Downtime, this has an impact on Travel Actions as follows:
- Careless (1)
- Conspicuous Consumption (3)
- Curiosity (2)
- Cursed (1)
- Dark Fate (5)
- Dark Secret (1)
- Death Sight (2)
- Deep Sleeper (2)
- Disease Carrier (4)
- Dull (2)
- Eerie Presence (1)
- Depending on which option you choose, this may represent a costuming requirement.
- Flesh of the Corpse (5)
- This represents a costuming requirement to show your unhealed injuries
- Fragile Bones (4)
- Gehenna Prophet (2)
- Grip of the Damned (2)
- Haunted (1)
- Hunted (4)
- Impatient (2)
- Inept (3)
- Infamous Brood (3)
- Intolerance (1)
- Lesser Generation (1)
- The 2 point version of this Flaw is not available, except to Caitiff neonates (who are therefore 13th Generation)
- For “Ancilla”, read “Younger Ancilla”
- Low Pain Threshold (3)
- Magic Susceptibility (2)
- Methuselah’s Thirst (4)
- Necrophile (1)
- Nightmares (1)
- Notoriety (2)
- Obvious Predator (2)
- One Eye (3)
- Please be mindful of our Equality, Diversity, and Inclusion Policy if you are portraying a character with an acquired visual impairment that you do not personally possess.
- This includes a costuming requirement, most likely in the form of an eyepatch or significant prosthetic makeup
- Overconfident (2)
- Permanent Wound (3)
- Please be mindful of our Equality, Diversity, and Inclusion Policy if you are portraying a character with an acquired injury that you do not personally possess.
- Pied Piper (1)
- Poseidon’s Call (3)
- Prey Exclusion (1)
- Repelled by Religion (3)
- Short Attention Span (4)
- Short Fuse (2)
- Slow Healing (3)
- Slow Reactions (3)
- Soul Shard (3)
- Stolen Potential (3)
- Please be mindful of our Equality, Diversity, and Inclusion Policy if you are portraying a character with an impairment or psychological trauma that you do not personally possess.
- Thirst for Innocence (1)
- Trouble Magnet (1)
- Vulnerable to Silver (2)
- Weak-Willed (3)