• A bloodline, most likely of the Gangrel, focused primarily on women taking vengeance against those who have wronged them
  • They so strongly resist to being bound or controlled that they cannot form Blood Bonds
  • The Anarch Revolt is a much-needed opportunity to express long-held rage at Cainite society

The story of the Ádísur begins with Ádísa, a Valkyrje and daughter of Freyja. Traveling far and wide, Ádísa drew the attention of a petty king whose name is lost to time. The king commanded Ádísa to fight for him in his army, but she refused. Furious, he sent his forces to subdue Ádísa and, while she was exceedingly powerful, even the Valkyrje couldn’t stand against such overwhelming forces. Unwilling to submit under any circumstances, Ádísa remained standing until a warrior slew her on the third day.

When Freyja came to take her daughter to Fólkvangr, Ádísa refused. She did not begrudge the warrior, since he had fairly bested her, but she loathed the king for his presumption and waging war against a single woman. Seeing her daughter’s distress, Freyja consented to hide Ádísa from the other gods for three nights so she might seek her revenge.

The first night, the king and his court fled from Ádísa in great carriages and ships. However, Ádísa’s mother had taught her daughter to speak with the animals of the earth when she was young, and they told Ádísa where the king had gone. The second night, even more fearful of Ádísa, the king slew all animals around him so they could not betray him. But Ádísa wasn’t her mother’s little girl anymore; she was dead now and could speak to the spirits of animals. The third night, Ádísa arrived at the king’s castle where the king had blocked all the doors and windows. Enraged by his cowardice, Ádísa tore the castle apart with her bare hands until she found the king. She poisoned him with henbane to deny him a warrior’s death, and as he died she whispered her promise that no one would ever speak his name again.

When Freyja returned to take Ádísa with her, the Vakyrje still refused. Ádísa’s own vengeance was done, but other women had been wronged too, and she would support them. She gathered them under the name Ádísur, which was hers by right of conquest, as a reminder of her purpose. Ádísa has walked the night as their leader ever since.

Ádísa’s lineage has spread predominantly along the coasts of Scandinavia, Scotland, Ireland and, to a lesser extent, England and Normandy. The Ádísur usually share Ádísa’s willful independence, and while she acknowledges Freyja as her divine mother, she bows to neither god nor king. This attitude does not endear her with Europe’s Princes, but she rarely feels the need to be part of anyone’s territory anyway. She is passionate about everything she does, whether it’s simply enjoying the small pleasures of the open road or the merciless pursuit of vengeance.

As nomads, speakers to the spirits, and women, the Ádísur are often targets of the Inquisition, and given their refusal to submit to any form of oppression, they rarely go down without a fight.  Although their own elders have not fed them to the fires, their principled commitment to freedom makes the Anarch Revolt a natural home for those that want one.


Valkyrjer, Sisters


The Valkyrjer are surprisingly well-organized for a nomadic group spread out over Europe’s coastlines.  An Ádísur usually learns a runic script from her sire not intended for outsiders, so she can leave messages for other Sisters. These symbols convey only basic meanings such as ‘hostile Cainites’ or ‘good hunting,’ but it’s enough to give a small edge to an Ádísur entering a new territory. She does not always share a common goal or leader with them, but an Ádísur will usually stand with her sisters.

Usually From

Coastal areas of Scandinavia, Scotland, Ireland, England and Normandy

Preferred Roads


An Ádísur’s existence is usually nomadic and she quickly learns to make daytime shelters inside fallen trees or small caverns. An Ádísur doesn’t generally thrive in cities. If she finds herself there, she seeks out abandoned locales to make her haven.

An Ádísur usually doesn’t discriminate when it comes to prey, feeding on adults and children alike. Only infants and those caring for or expecting them seem to be excluded as Ahrimane prey, perhaps as deference to Freyja, who is also the goddess of fertility.

The Embrace

Ádísa’s bloodline consists of women only. There are some stories, far and few between, of an Ádísur embracing a man, and these usually end with the renegade couple hunted down and killed. If a person’s physical sex conflicts with her spiritual gender, Ádisa favors the spirit. After the Embrace, these Ádísur are treated the same as any Sister.

(OC note: all Ádísur characters are women – this does not mean that only those players who identify as women are allowed to play them.  Please see our EDI Policy for more information on this)

An Ádísur sire seeks out strong, independent women for the Embrace. Knowing how to hunt and fight is a bonus, but a sire knows that skills are more easily taught than attitude. Social standing does not matter to her, as a nomadic lifestyle usually renders lofty positions moot. Her deeply ingrained independence seems to have a mystical aspect as well, and it is not uncommon for an Ádísur to be unbondable.

Clan Disciplines

Animalism, Potence, Spiritus


An Ádísur’s blood resists the ties of bondage. She can create neither blood bonds nor ghouls.  This means that no Ádísur is blood bound to her sire.

Clan Merits

Clan Flaws: